![]() Rare quality items have randomly generated yellow names and 2 to 6 random properties. Magical quality items have violet names and one or two randomly selected bonuses, such as bonuses attributes, skills or damage, indicated by a prefix or suffix. Act I (Rogue Encampment) is a simple palisade fort placed between plains and forests and is similar to the original Diablo. In contrast to the first Diablo, whose levels consisted of descending deeper and deeper into a Gothic-themed dungeon and Hell, Diablo II's environments are much more varied. The player progresses through the story by completing a series of quests within each act, with optional quests providing additional rewards. Each act follows a more or less predetermined path, although there is some random-level generation in wilderness areas and dungeons between key cities. ![]() Gameplay Diablo II's storyline progresses through four chapters or «Acts». Building on the success of its predecessor Diablo (1996), Diablo II was one of the most popular games of 2000.4 Major factors that contributed to Diablo II 's success include its continuation of popular fantasy themes from the previous game and its access to Blizzard's free online play service .5 An expansion to Diablo II, Diablo II: Lord of Destruction, was released in 2001.6 A sequel, Diablo III, was announced in 2008, and was released on May 15, 2012. The producers were Matthew Householder and Bill Roper.
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